It is possible to correctly type stuff in C and get an early warning of mistakes, but the lack of proper polymorphism is annoying.
Arlinn Kord was a card that I was really excited to see, because I though it would be great. Turns out it is amazing.
Password Hashing. Sometimes you need it!
Level One course by Reid Duke. One of the greatest Magic players, Reid teaches the basic concepts of the game.
Some general guidelines for evaluating them, with needed context to improve their value.
Double-faced cards. Depends on the transform condition, but are usually good when easy to transform, or you drafted a werewolf deck. In constructed, werewolves seem bad because they are usually not efficient until transformed, but some cards have decent conditions to transform.
Delirium. It’s easy in limited to get to three card types in the graveyard – creature, sorcery and instant. The fourth seems really hard, specially when the basic land fetcher costs two to activate. If there’s land sacrifice or good discard outlets, the mechanic gets good. It seems fit for constructed.
Madness. It’s generally mad, but also requires discard outlets. Maybe there’s a deck with discard, delirium and madness.
Skulk. It’s bad evasion unless there are pump effects at instant speed, that can be played after blocks are declared.
BBD writes a compelling article on R/G Tokens (OGW). Going wide is one of the strategies I like the best; I’m on Abzan (WBG) Tokens for OGW, which is a bit less wide, but taller, and it’s doing great at FNM. Nissa is the real deal, and I should try her next week.
Sprints that don’t ship code. It’s hard to slice the project into shippable bunches when most of the code is not user facing (like embedded systems), so an architectural sprint can facilitate other sprints to deliver value to the user.
How to build stable systems has a lot of common sense, and is a very nice read.
Interested in Magic, but a $1k deck does not fit your budget? Here’s a primer on Pauper, a format where we play only common cards (and is usually very inexpensive to play). And here’s a curated list of Pauper decks.
Eerie Interlude is a very exciting card in a deck that abuses enter the battlefield effects. Brewing will start soon.